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This is a submission to 2D Pixel Art Game Jam #0

View the submission page for this entry
  • Follow DanFollowFollowing DanFollowing
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  • Devlog
  • Submission to Dream Disc '25
  • Submission to Thank You Itch!
  • Submission to 2D Pixel Art Game Jam #0
Tiny Trek

Tiny Trek

← Return to Tiny Trek

Devlog

  • Devlog : Version 1.0.2 - Improved Quality of Life and Editor! 🛠️
    February 16, 2026 by Dan#Update, #Changelog, #Devlog, #Bug Fixes, #Level Editor, #UI Update, #Development
    Hey everyone! We've been busy this week. After a few days of intensive work, version 1.0.2 is officially available. This update focuses on improving the user experience (UX), fixing visual bugs, and o... Continue reading
  • The official Discord server is now open! 🚀
    February 16, 2026 by Dan
    1
    #community, #discord, #update, #feedback, #playtest
    Hey everyone! The beta is live, and I'm thrilled to see the first feedback. To take things further and create a real space for discussion, I've just opened the game's official Discord server! Why join... Continue reading
  • 🛠️ Devlog: Polishing, Parkour, and Internationalization
    February 12, 2026 by Dan#IndieDev, #GameDev, #Devlog, #IndieGame, #Platformer, #PrecisionPlatformer, #Speedrun, #Parkour, #Movement, #LevelEditor, #QualityOfLife, #GameFeel
    It’s been a massive few days of development! The focus has shifted from core mechanics to Game Feel , Speedrunning features , and making the game accessible to everyone. Here’s what’s new: 🏃... Continue reading
  • Devlog - Tiny Trek: Progress from Feb 6 to Feb 9, 2026
    February 09, 2026 by Dan
    📜 Devlog - Tiny Trek: Progress from Feb 6 to Feb 9, 2026 The past few days have been packed with visual improvements, new features, and content updates for Tiny Trek. Here is a recap of the major m... Continue reading
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